Profil Usahawan Pilihan
Nizam,  Safwan and Anas, all 27 years old, are three cool dudes who met as  classmates in MMU and graduated in 2005 in Films and Animations. Since  then, they have made their name in Malaysia’s animation industry.
What is your most significant principle in life? 
Answering the question: “Why would people want to spend RM10 and 90 minutes of their lives to watch your movie?”
What started it all? What inspired you / your business?
We  were in the Final Year Project together in college, and our project got  an overwhelming response from the audience in the hall, which was full  to the brim that day. The satisfying feeling of entertaining them was  awesome to us – that was when the idea of having our own animation  studio started. In 2005, we started work with a small 3D animation  company before we met Hj. Borhan who founded Les Copaque Production  (Producer of Upin & Ipin) together with us.
How did you make it happen? 
(3)  University–Industry relations. This determines the readiness of talents  for the industry in terms of working attitude, professionalism and  level of skills needed by the industry  
After  4 years in Les Copaque, we decided to build Animonsta on our own in  Sept 2009. We were eager and excited to face the challenges of running  Animonsta as a business, where it takes more than just focusing on the  creative production aspect, but also to ensure the sustenance of the  overall business operations - finance, sales negotiations, etc. We  believe that the MAC3 program by MDeC is a very, very good programme  that gives serious Animation Entrepreneurs a big opportunity to realise  their dreams. And the BCi2 grant programme gives a huge relief to  Animation Entrepreneurs like us to focus on the quality of their ideas,  therefore helping them to negotiate in the market better. 
Who do you owe it to? 
MDeC  who provides a strong support through facilities in MAC3, office space  accommodating 20, complete with hardware and software – for 1 year until  we are ready to build our own facilities. We think it is very important  to have this support at this very critical stage, where we want to  focus on strengthening the animation concept without worrying on the  high cost of start-up. Also, we owe it to Les Copaque who taught us a  lot in terms of building and running a successful animation studio, and  producing a successful world-class animation.
Who is / are your idol(s) in business and in life? 
Pixar  Studio, but not limited to it. We believe we can be more. We don’t want  to be like them, but instead, shoulder to shoulder with them, if not  better. Prophet Muhammad Rasulullah S.A.W. is our idol in terms of  building the right character and having the right mindset in both,  business and personal life.
Any profound quotes that you stand for in business / entrepreneurship / leadership?
Moderation and Honesty are the best policies. We do things for others the way we want others to do for us.
What is so great about the winning idea? How is it different from the others?
Not  many 3D animated TV series are available in the current market - only  feature films. Our series have the same quality of 3D animations as  feature films (some even says better). Therefore, we have a high  confidence to be one of the pioneers in that market. We have the  capacity and the capability to produce better quality 3D animations at a  much lower cost compared to the American studios, for example. That  puts us ahead of them in terms of producing great 3D animation such TV  series, because for them it is still the question of feasibility.
While  some prioritise quality in terms of the visuals, scripts and  storytelling aspects, we also focus on understanding our audience and  giving them exactly what they want and how they want them.
What is it about? 
Boboi  Boy is a 3D animated television series targeted for 6-12 age group. It  runs for 11 minutes – in both, Malay and English. The animation is about  the adventure of Boboi Boy and his 3 friends (Gopal, Yaya and Ying) who  have superpowers, fighting against the evil aliens who want to invade  the earth for coffee as their main source of energy. 
Boboi  Boy has the superpower of splitting himself into 3; Gopal’s magic touch  turns anything into anything that he wishes, while Yaya can fly and  Ying has hyper speed. 
When  they are not fighting aliens, the superkids are normal kids in school  and at home. This provides a natural setting that kids can relate to.  The character approach is strategically made generic enough to be  accepted globally, but unique enough to be at the heart of each  audience. So kids around the world can relate and appreciate the  animated series. In short; local content with a global appeal or  universal content with a local touch.
What do you foresee the future for this animation? And how do you see it turn out over the next 3-5 years?
Starting  with a secured, major local market (but not limited to), we are aiming  for regional exports next. The question is not about getting our product  in any TV channels, but for the series to be in Prime TV channels (e.g.  Disney, Cartoon Networks, etc.).
2  seasons are being developed now and we’ve secured local and regional  markets, airing at the end of this year. We’re targeting the world  market by next year. We are currently already in negotiation with large  international cartoon channels for 40 episodes, and have received  enquiries for sponsorship offers and merchandise licensing from big  international names.
In 5 years’ time, we foresee ourselves with 3 to 4 seasons and at least a feature film for Boboi Boy.
What do you think are the key success factors for our animation / content industry? And how do you think we can achieve them?
(1)  Seriousness and Commitment of the industry players / Animation Company –  in terms of quality, on-the-job talent development and market  expansion.
(2)  Talent pool, of which Malaysia is not short of. In fact we think that  Malaysia has one of the highest quality talent pool, thanks to all the  great government incentives which results in great ideas being created  and executed.
What do you think of the support given by MDeC to the animation / content industry far?
Great!  MDeC even has the initiatives to closer connect the industry with  universities in Animation, in order to create a larger and higher  quality pool of industry talents. We are currently involved in helping  to train the university lecturers in understanding more of the creative  and technical aspects of it.
Do you think the BCi2 programme is adequate in getting our animations / contents into the world market?
Yes.  The great thing about the BCi2 grant programme is, it gives Bumiputra  Entrepreneurs the funds to build their resources in terms of office  space, hardware, software, manpower etc. With that worry out of the way,  we are able to give 100% to creativity and production which results in  quality products that are world class standard. When you have a good  product, marketing becomes a lot easier. Besides, through MDeC and NEF,  we also have access to a large network here and abroad as well as the  chance to exchange skills and knowledge, which help tremendously when  trying to penetrate the world market. 
Are there any improvements that you would like to suggest to MDeC?
We  think there is room for improvement in terms of enhancing the marketing  aspect of the animation products in Malaysia. Maybe MDeC can help more  in initiating or opening opportunities or giving more support for  Malaysian animation companies for more aggressive negotiations with the  big players around the world. We can do it on our own but we may lose a  lot of opportunities along the way by not fully utilising the strong  connections that MDeC and our government already has with the market.
What do you see as the biggest value of NEF to its members / the industry?
The  privileges given by NEF to its members in terms of accessibility to  Government assistance, especially in terms of funding opportunities and  business networking. These enable exchange of business leads and  synergising opportunities with other Bumiputera companies to complement  and add value to our business.
How would you and / or your ideas inspire our next generation of Malaysian animators?
We believe with focus and a lot of hard work in business, the sky is the limit.
What do you think our animation industry needs in order to become prominent?
Awareness  to the importance of having a strong business model in order to move  ahead of others, especially when we talk about competing globally. We  have to move the industry into creating more and more profitable content  businesses. And most importantly; understanding the audience,  understanding the talents, understanding the how the market works. 
Source :
http://thenetwork.my/index.php?option=com_content&view=article&id=20:boiboi-boy&catid=30:creative-industry&Itemid=65
Source :
http://thenetwork.my/index.php?option=com_content&view=article&id=20:boiboi-boy&catid=30:creative-industry&Itemid=65





